WWE 2K20 doesn’t give you the ability to block or evade attacks – tapping the reversal button at just the right second is usually the only way to change the course of a match, essentially turning them into extended quick time events. As I’ve complained for the past umpteenth years, the system also remains far too fixated on reversals. It sticks to the basic punch, kick, normal grapple, strong grapple system that wrestling games have been using since the mid-90s. WWE 2K20’s core in-ring action hasn’t changed much since last year. #Wwe 2k20 logo upload series#So, was Yuke’s holding the series back all along? Or will 2K Games ultimately regret the breakup of the Visual Concepts/Yuke’s tag team? Pull on your spandex, it’s time to find out… The WWE 2K franchise has been stuck in its own comfortable rut for a while, but this year longtime developer Yuke’s (they’ve been making WWE games for 20 years) departed, leaving Visual Concepts in sole control of the series. It seems 2019 is also a year of change for WWE video games. It remains to be seen whether WWE will be able to successfully face down their current challenges, but at the moment, the situation doesn’t seem terribly promising (anybody who watched Hell in a Cell this year knows what I’m talking about). The company has been stuck in a rut, producing the same mostly-predictable content for years, but recently they’ve been forced to make behind-the-scenes changes to their creative process in the face of declining ratings, new competition, and Smackdown’s move to Fox Sports. 2019 has been a year of upheaval for WWE.
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